Dauntless Review: An Explosive Mix Of Dark Souls And Monster Hunter World

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The gameplay of Dauntless is divided into two stages. The first takes place in the town of Ramsgate, where the player is given quests to kill another monster, craft new equipment, and upgrade the old one. The second step is the hunt itself, it can be done both in splendid isolation and in groups of up to four people. Players land on one of the islands and have a limited time to kill. On average, an outing does not last more than twenty minutes.

It is not necessary to complete the mission objective right away, you can admire the surroundings and collect various alchemical ingredients needed for the crafting. After we find and kill the monster, we will be sent back to the city and the cycle repeats itself again. It is becoming clear that we have before us a big budget version, like Warframe or Anthem.

You have to kill the same boss several times, to remove enough ingredients from it for better equipment. By the way, it can provide various additional effects, such as increased damage after dodge, immunity to stun, and much more. There are forty-six such passives in the game in total, so building enthusiasts have a place to walk around.

It often happens that one set shows great effectiveness against one boss, but is flawed in a battle with another, so you need to choose wisely. ingredients for better equipment. By the way, it can provide various additional effects, such as increased damage after dodge, immunity to stun, and much more. There are forty-six such passives in the game in total, so building enthusiasts have a place to walk around.

It often happens that one set shows great effectiveness against one boss, but is flawed in a battle with another, so you need to choose wisely. ingredients for better equipment. By the way, it can provide various additional effects, such as increased damage after dodge, immunity to stun, and much more. There are forty-six such passives in the game in total, so building enthusiasts have a place to walk around. It often happens that one set shows great effectiveness against one boss, but is flawed in battle with another, so you need to choose wisely.

The concept of combat is taken almost entirely from Dark Souls – you perform combo attacks and dodge retaliatory attacks. The only difference is that there is no targeting and some elements like parry, block and stab in the back. The rendering added dynamics to the battles and in general they feel more enjoyable than in the aforementioned DS. The Unreal Engine 4 is making itself felt.

The game’s weapon is divided into five classes, its choice greatly affects the battle, changing the combo attacks and active abilities of the character – an unusual replacement for the role-playing system familiar to the RPG. The main type of damage dealt depends on the class, there are three in the game: Chop, Pierce, and Stun. The former is great for cutting off extra limbs from monsters, the latter deals bleeding wounds that increase incoming damage, the latter, as you can guess from the name, can incapacitate a monster for a few precious seconds.

Coming back to the weapon itself, the first to fall into the player’s hands is a two-handed sword – a fairly universal thing with average specs and a choppy damage type. Successful sword strikes create a charge, which can be spent to perform particularly powerful combos. The Swordsman does not fight with full effectiveness throughout the battle and relies heavily on team cohesion.

It’s not uncommon for you to activate the charge, and the beast, meanwhile, sarcastically rolls off to another part of the battlefield and all the energy expended is wasted. More interesting to me personally turned out to be the chain blades (not Warhammer fans, not the same, we’re talking about chain blades). This is the class of most dynamic weapons in the game, they cut weakly, but quickly (and powerful attacks are still far away) and you do not need to count the time.

In addition, they give the character the greatest mobility: somersaults with blades are replaced by teleportation, and by pressing the Q key with them, you can shorten the distance to the enemy in an instant, or vice versa. , do an elegant pirouette and dodge the attack. Thus, the fight looks like a constant dance, joyful and full of adrenaline, in the best traditions of Hack and Slash games. The exact opposite of chain blades are hammers.

They have a slow swing, high stun damage, and have some nice features in the form of a shotgun built into the weapon, as well as the presence of combinations performed in the air. Hammers show themselves terribly against agile opponents, but if you still manage to strike, let alone stun the enemy, the result won’t take long. Another representative of the heavy weapon in the game is the two-handed ax – the choice of the real executioner.

Uses sword mechanics, with the only difference that the charge here is spent on performing one or two extremely powerful hits. A very specific item, recommended exclusively for experienced players. The last cold and most useful weapon for the team is the pike. The choices have absorbed all the best of the other classes. They have high attack speed, jump combo attacks, long range, and piercing damage. But this is not is not all, the icing on the cake is the mechanics of the charge, the energy of which can be released in the form of a lethal ray.

The perfect weapon for team and solo play. Twin pistols are separate from the whole arsenal, yes, for the lazy ones, the developers have put together a gun. The most annoying guns in my opinion, they have no combinations other than a powerful shot. The player is only forced to dodge in time and constantly shoot the monster’s limbs, as the damage from the pistols is chopping. for the lazier, the developers have set up a gun.

The most annoying guns in my opinion, they have no combinations other than a powerful shot. The player is only forced to dodge in time and constantly shoot the monster’s limbs, as the damage from the pistols is chopping. for the lazier, the developers have set up a gun. The most annoying guns in my opinion, they have no combinations other than a powerful shot. The player is only forced to dodge in time and constantly shoot the monster’s limbs, as the damage from the pistols is chopping.

Like any other gear, the player can upgrade the city’s weapons by endowing them with passive effects or adding damage to any of the elements. There are five elements here: electricity, cold, fire, shade, and light. The first two are particularly noteworthy, as they allow you to restrict the movement of the monster, which will be especially useful during team fights. The rest of the elements are useful in the battle with elemental monsters, which are described below.

Bestiary

The design of the monsters or as they are called “Behemoths” (monster) is made in the best traditions of the “Avatar” series. In other words, the beast is a cross between species that actually exist, such as a bear and owl hybrid, a tyrannosaurus and a beaver, etc. According to the plot, they don’t really tell us what exactly Hippos deserve a widespread extermination, in fact they are ordinary solitary predators defending their territory.

Their body parts are used by players to improve their equipment. This suggests that the folks at Dautless are sort of a community of professional poachers with Clever Feather Syndrome. However, even though the animals are beautiful, they can defend themselves well. The local bestiary consists of thirty-one beasts, half of which are elementary versions of the common species.

They differ not only in appearance, but also in combat tactics: there are rapids and frail, there are slow and armored, there are those who prefer to keep their distance. Each Behemoth has an average of five types of attacks, their list can increase or decrease if the player deals heavy damage to one of the limbs and cuts it.

When things are really bad for a monster, it can activate berserk mode and start hitting more often, more painfully, and more variety. However, seasoned players are just waiting for this, as their gear is usually sharpened for extra damage against an outraged monster. he can activate berserk mode and start hitting more often, more painfully, and more variety.

However, experienced players are just waiting for this, as their gear is usually sharpened for extra damage against an indignant monster; it can activate berserk mode and start hitting more often, more painfully, and more variety. However, seasoned players are just waiting for this, as their gear is usually sharpened for extra damage against an outraged monster.

The boss difficulty here is significantly lower than Dark Souls, especially in the early stages. But as you progress, their strength increases dramatically, and even experienced players prefer to participate in group raids – it’s more fun, and you’ll clear loot to create faster.

 

In the dry residue

Dauntless cannot be called a revolution in the genre – it’s a high-quality, easy-to-learn grinder, in which you can hack a few evenings with friends. This will definitely be of interest to players who like to create different constructs and tactics. The game is more laid back than Dark Souls and isn’t packed with as many mechanics as its paid competitor, Monster Hunter World.

So far there is a lack of opportunities, the usual hunting quickly becomes boring, and there is nothing else to do in Dauntless. And yet, the existing content is well implemented. The action is dynamic and comfortable, the monsters are beautiful, and the graphics are fun to watch.

 

Five reasons to play Dauntless

High quality free project with an honest donation

  • Coop for four people
  • Familiar, dynamic and clear combat system from the Dark Souls series
  • Easy to learn
  • Stylish graphics

Five reasons not to waste time on Dauntless

Another grinder

  • Little content
  • Optimization issues at high settings
  • Cartoon graphics
  • Lazy plot

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